Design Nomenclature / Digital Model Making

UDIM

Also called UV tile, UDIM tile, Mari tile

This entry has not been translated yet and is shown in English.

A convention spreading one surface's UVs across a grid of numbered unit squares, each carrying its own texture file. The tile is encoded in a four-digit number, so 1001 is the first square and 1011 is ten across. It buys resolution without one enormous map, if every tool in the chain understands the scheme.

A grid of unit squares numbered 1001, 1002 and 1003 along the bottom row, with 1011 and 1012 starting the row above — showing the index counting ten tiles along U before wrapping, each square holding its own texture file.

Not to be confused with

Origin

U-Dimension: the index counts along U first, ten tiles per row, then wraps to the next V row. The 1001 offset exists only so the number is always four digits. Born in film texture painting, where a hero asset outgrows any single map.

How this term connects

Texel DensityTexture BakingTrim SheetUSDUV SeamUV UnwrapUDIM
Related Confused with