Design Nomenclature / Form & Geometry

Vertex

Also called vert, point

This entry has not been translated yet and is shown in English.

A point in space, stored as coordinates, where edges meet. It is a mesh's only positional data — edges and faces are references to vertices, not geometry in their own right. A vertex may also carry a normal, a colour, a UV coordinate, and skin weights, which is why one visible corner sometimes needs several coincident vertices.

A flat three-by-three grid of quads with every vertex drawn as a small square and one interior vertex filled solid to single it out.

In practice

'Verts' in a count discussion. Splitting a vertex so it can hold two normals or two UVs is invisible in the viewport and doubles the count at export — the reason authored and exported numbers disagree.

Not to be confused with

How this term connects

Control pointEdgeFaceManifoldNormalPlatonic solidPoleVertex
Related Confused with