Design Nomenclature / Light & Optics

Ray tracing

Also called Whitted ray tracing, recursive ray tracing, RT

This entry has not been translated yet and is shown in English.

Historically, Whitted's 1980 method: trace one ray per pixel, recurse into the mirror and refraction directions, and fire shadow rays at point lights. It resolves specular transport and nothing else — no diffuse interreflection, and no soft shadows without extending it.

Two-column comparison: Whitted ray tracing as one deterministic ray per pixel recursing only into mirror and refraction directions and solving specular transport alone, against path tracing as many randomly sampled paths per pixel averaged into an unbiased estimate of all light transport.

In practice

The GPU vendors' ray tracing means hardware-accelerated ray-triangle intersection, used for shadows, reflections, or GI. That is a machine, not the algorithm the words named for thirty years.

Not to be confused with

How this term connects

CausticGlobal illuminationPath tracingRadiosityRasterizationRefractionSpecular highlightRay tracing
Related Confused with