Design Nomenclature / Digital Model Making

Voxel Modeling

Also called voxels, volumetric modeling, voxel remesh

This entry has not been translated yet and is shown in English.

Working on a regular 3D grid of samples, each cell occupied or carrying a value. Topology changes are trivial — you are editing an array, so self-intersection is not expressible — but resolution is fixed and isotropic, memory scales cubically, and every surface must be extracted by an isosurface pass that leaves a grid signature.

An organic mesh beside the result of rasterizing it to an 11-cubed grid and re-extracting: every face of the result lies on a cell wall, so the surface is stepped. One cell is measured beneath it, and the narrow spike — circled and labelled “detail < one cell” on the original — is circled again on the result and labelled “gone”.

In practice

Covers both cube-art tools and the volumetric layer inside sculpting apps, where “voxel remesh” quietly means rasterize to a grid and re-extract. The output is a mesh.

Not to be confused with

Origin

Volume plus pixel, coined on the pattern of pixel from picture element. The word promises a three-dimensional pixel and delivers exactly that — including the fixed grid and the aliasing that comes with it.

How this term connects

3D ScanningBooleanPoint CloudRemeshSculptingSDFVoxel Modeling
Related Confused with