Design Nomenclature / Digital Model Making

LOD

Also called level of detail, LODs, LOD chain

This entry has not been translated yet and is shown in English.

A set of alternative representations of one asset at decreasing complexity, swapped by screen coverage or distance so the renderer spends detail where it can be seen. Authored deliberately, since silhouette and material must survive the switch. The transition is the hard part — a visible pop is a failed LOD.

A chain of the same object at four decreasing triangle counts, LOD0 to LOD3, each labelled with its count and the screen coverage at which it takes over — from at least half the screen down to under eight per cent. LOD0's outline is printed faintly over every level, so where a later level stops holding it is where the pop would show.

In practice

“LOD it” usually means run automatic decimation, which is only acceptable for background geometry. LOD0 is the full-detail asset, not a reduction of one.

Not to be confused with

How this term connects

DecimateglTFRasterizationRetopologyTessellationTexel DensityTrim SheetLOD
Related Confused with