Design Nomenclature / Surface & Material
ORM packing
Also called orm, arm packing, rma, channel packing
This entry has not been translated yet and is shown in English.
Storing occlusion, roughness, and metalness in the R, G, and B channels of one texture, since each is a single-channel grayscale quantity and would otherwise waste two thirds of a map. Cuts samplers and memory by three. The channel order is a house convention — ORM, ARM, and RMA are all just labels.
In practice
Say which order you mean and store it linear, not sRGB. Half the time a material looks wrong the packed map went through a color transform.