Design Nomenclature / Digital Model Making

Polygonal Modeling

Also called box modeling, poly modeling, mesh modeling

This entry has not been translated yet and is shown in English.

Building form from an explicit mesh of vertices, edges, and faces, moved and cut by hand. The mesh is the final surface, so its resolution is decided up front — a cylinder is faceted at whatever segment count you gave it. Fast, direct, and indifferent to mathematical exactness.

Two wireframes side by side: a plain cube, and the same cube extruded and loop-cut into a blocked-out form, with the added edge loops picked out.

In practice

“Box modeling” names the classic entry: start from a cube, extrude and loop-cut toward the silhouette. Most artists mean box modeling plus subdivision.

Not to be confused with

How this term connects

Edge loopNURBS ModelingRetopologySculptingSolid ModelingSubdivision SurfaceTopologyPolygonal Modeling
Related Confused with