Design Nomenclature / Surface & Material

Specular

Also called specular level, specular color, f0, reflectance

This entry has not been translated yet and is shown in English.

In metal/rough conventions, a scalar remapping a dielectric's normal-incidence reflectance — default 0.5 meaning four percent, the top of the range around eight. In spec/gloss conventions, an RGB map giving that reflectance directly, which is also where conductors get their tint.

A five-step strip of swatches from zero to eight percent normal-incidence reflectance, with the four-percent dielectric default marked at the midpoint and common materials labeled beneath each step.

In practice

Four incompatible senses in circulation: F0 to a shader author, the highlight itself to a lighting artist, a lens or surface artifact to a photographer, and a whole map slot to a 2005 game artist.

Not to be confused with

How this term connects

AlbedoFresnelGlossGlossinessIndex of refractionMetalnessMicrofacetRoughnessSpecular reflectionSpecular
Related Confused with