Design Nomenclature / Digital Model Making

Tiling

Also called tileable texture, seamless texture, repeat

This entry has not been translated yet and is shown in English.

Building a texture so that opposite edges match, letting it repeat over an unbounded surface from a small map. The technical requirement — edge continuity — is easy. The design requirement is not: any distinctive mark becomes a visible lattice at the repeat interval, and that lattice is what the eye actually finds.

One tile repeated in a two-by-two block that fills the sheet with nothing left over. Inside each tile, at the same place, sits the same asymmetric mark — so the mark recurs four times. Dashed lines drawn through the recurrences trace the lattice the eye picks out from them, and the horizontal repeat interval is measured between two of the marks.

In practice

“Seamless” describes the edges, not the result. A tile with no seams can still read as an obvious grid; fixing it needs variation, decals, or a second-frequency blend.

Not to be confused with

How this term connects

PatternShaderTexel DensityTextureTrim SheetUV SeamUV UnwrapTiling
Related Confused with