Design Nomenclature / Light & Optics

Path tracing

Also called Monte Carlo path tracing, brute-force GI

This entry has not been translated yet and is shown in English.

Monte Carlo integration of the rendering equation: follow a random walk from the camera, sampling one scattering direction per bounce, and average many such paths per pixel. Unbiased — noise falls as the square root of the sample count and the estimate converges on the correct answer.

Ray diagram: two paths leaving the camera through the same pixel, each choosing a different random direction at every bounce — one eventually striking the emitter and carrying energy back, the other terminating without finding it and contributing zero, with the pixel's value given as the average of many such attempts.

In practice

The noise is the estimator working, not a defect. Every denoiser trades that honest variance for a bias you cannot see coming.

Not to be confused with

How this term connects

CausticGlobal illuminationIndirect lightRadianceRadiosityRay tracingPath tracing
Related Confused with