Design Nomenclature / Digital Model Making

Rasterization

Also called raster rendering, scanline rendering, real-time rendering

This entry has not been translated yet and is shown in English.

Turning geometry into pixels by projecting each triangle to screen space and filling the pixels it covers, with visibility settled by a depth buffer. Cost scales with triangles and pixels, not with light paths — which is why it runs at frame rate, and why every optical effect must be faked or traced separately.

A five-stage flow from transformed triangles through screen-space projection, fragment coverage, shading with a depth test, to a finished frame.

In practice

Nobody says “rasterization” in a room. They say “real-time”, or they name the engine. The word only surfaces when someone is contrasting it with ray tracing.

Not to be confused with

How this term connects

Anti-aliasingLODRasterRay tracingShaderTessellationRasterization
Related Confused with