Design Nomenclature / Digital Model Making

Smoothing

Also called relax, shade smooth, smooth shading, Laplacian smoothing

This entry has not been translated yet and is shown in English.

Two different things under one word. Mesh smoothing — relax — moves vertices toward the average of their neighbours, evening out spacing and losing volume as it goes. Smooth shading changes no geometry at all: it interpolates normals across faces so a faceted surface reads as curved. The silhouette gives it away.

Two twelve-segment cylinders side by side: one faceted, with a normal drawn out from the centre of each face; one shade-smoothed, with a normal drawn out from each vertex instead. The shading goes from flat steps to a gradient, and the same silhouette is computed and drawn on each — identical, because no geometry moved.

In practice

“Smooth it” in a review nearly always means shade smooth, or add subdivision. Relax is a topology tool used during retopology, and pushed hard it shrinks the model.

Not to be confused with

How this term connects

Catmull-ClarkCreaseEdge SeamNormalRetopologyShaderSubdivision SurfaceSmoothing
Related Confused with