Design Nomenclature / Digital Model Making

Slicing

Also called slicer, slice, CAM for additive

This entry has not been translated yet and is shown in English.

Turning a closed solid into the machine's actual instructions: intersecting the mesh with a stack of planes to get contours, filling each contour with shells, infill, and supports, and emitting the result as motion. Almost everything a print does is decided here rather than in the model.

A four-stage flow of labelled stages. Closed solid — non-manifold in, nonsense out; there must be an inside. Plane intersection — one contour set per layer, at the layer height. Fill — shells, infill, supports; the part is specified here. G-code — motion, temperature, feed, with no geometry left.

In practice

The slicer is where a model stops being geometry and becomes a part, which is why the same STL on the same machine can come out two entirely different ways. When a print fails, suspect the profile before the geometry.

Not to be confused with

How this term connects

3D printingFDMLayer heightSTLSupport structureToolpathWatertightSlicing
Related Confused with