Design Nomenclature / Digital Model Making

Catmull-Clark

Also called Catmull-Clark subdivision, CC subdivision

This entry has not been translated yet and is shown in English.

The subdivision rule for quad-dominant meshes: each face yields a face point, each edge an edge point, and original vertices move toward the average of their neighbours. Every face becomes a quad after one step, whatever the input — triangles and n-gons are converted, not preserved.

A cube wireframe and the result of one Catmull-Clark step beside it, with a new face point at a face centre, an edge point at an edge midpoint, and an original corner shown pulled inward.

In practice

Loop subdivision is the triangle-mesh equivalent, named for Charles Loop — not for edge loops. That coincidence misleads people constantly.

Not to be confused with

Origin

Published in 1978 by Edwin Catmull and Jim Clark, who went on to found Pixar and Silicon Graphics respectively. Two surnames, one hyphen, one algorithm — not a description of anything it does.

How this term connects

CreaseN-gonPoleQuadSmoothingSubdivision SurfaceSupport LoopTopologyCatmull-Clark
Related Confused with