Design Nomenclature / Digital Model Making

OBJ

Also called Wavefront OBJ, .obj, OBJ file

This entry has not been translated yet and is shown in English.

A plain-text mesh format carrying vertices, faces of any size, UVs, normals, and material references in a sidecar .mtl file. No animation, no rig, no scene hierarchy, no unit convention. Ubiquitous because it is trivial to parse and everything reads it — not because it is good at anything.

A matrix of six 3D formats against eight things a file might carry, with the OBJ column highlighted: UVs yes; colour and scene graph only partly, by the .mtl sidecar and by convention; units, rig, animation, assemblies, exact geometry, and history all no.

In practice

The default “just send me the mesh” format. Watch for the missing .mtl, the missing textures, and the fact that up-axis is a per-application guess.

Not to be confused with

How this term connects

FBXglTFSTEPSTLUSDUV UnwrapOBJ
Related Confused with