Design Nomenclature / Surface & Material

Index of refraction

Also called ior, refractive index, n

This entry has not been translated yet and is shown in English.

The ratio of light's speed in vacuum to its speed in a medium, setting both how far a ray bends on entry, per Snell's law, and how much reflects at normal incidence. Water 1.33, glass around 1.5, diamond 2.42. Conductors need a complex-valued index, which is why metals resist the same treatment.

A ray entering a denser medium at forty-five degrees from the normal and bending to twenty-eight degrees inside it, with the boundary, the normal, and both angles marked, and a faint reflected ray leaving at the mirror angle. The figure prints the split it computes: five percent reflected, ninety-five transmitted.

In practice

Most PBR shaders hide it behind a specular scalar; you are setting IOR whether the slider says so or not.

Not to be confused with

How this term connects

ClearcoatFresnelIridescenceMetalnessRetroreflectionSpecularTransmissionTransparencyIndex of refraction
Related Confused with