Design Nomenclature / Surface & Material

Ambient occlusion

Also called ao, occlusion, ao map

The fraction of the hemisphere above a point blocked by nearby geometry — a purely geometric visibility term, no light involved. As a material channel it attenuates ambient diffuse in creases. Physically it is a coarse stand-in for the interreflection a GI solver computes properly, so under real GI it double-darkens.

A grayscale channel diagram with a hemisphere of sample rays cast from a point in a groove: rays that escape are drawn light, rays blocked by the adjacent wall are drawn dark, and their ratio is shown as the stored value.

In practice

Freely multiplied into everything — diffuse, specular, sometimes the final frame. Only the first is defensible; the rest is contrast the map was never measuring.

Not to be confused with

How this term connects

Ambient lightCast shadowCavity mapContact shadowCurvature mapDiffuse mapGlobal illuminationIrradianceORM packingAmbient occlusion
Related Confused with