Design Nomenclature / Digital Model Making

Sculpting

Also called digital sculpting, brush modeling

Pushing a very dense surface with brushes rather than editing vertices one at a time — the mesh is a medium, not a structure. Detail is bounded by local density, so the tool must either add topology under the brush or start from a mesh already dense enough to hold what you intend.

A three-stage flow. A base form branches into the two sculpting modes drawn as parallel lanes — dyntopo, which adds topology under the brush, and multires, which displaces over a fixed cage — and the two rejoin at a retopology-and-bake stage where the detail returns as maps.

In practice

Two unrelated workflows share the word: dynamic topology retessellates as you go and destroys any layout; multiresolution sculpts displacement over a fixed cage and steps back down.

Not to be confused with

How this term connects

DecimateNormal BakingPolygonal ModelingRemeshRetopologyTexture BakingTexture PaintingVoxel ModelingSculpting
Related Confused with