Design Nomenclature / Digital Model Making

Smoothing

Also called relax, shade smooth, smooth shading, Laplacian smoothing

Two different things under one word. Mesh smoothing — relax — moves vertices toward the average of their neighbours, evening out spacing and losing volume as it goes. Smooth shading changes no geometry at all: it interpolates normals across faces so a faceted surface reads as curved. The silhouette gives it away.

Two twelve-segment cylinders side by side: one faceted, with a normal drawn out from the centre of each face; one shade-smoothed, with a normal drawn out from each vertex instead. The shading goes from flat steps to a gradient, and the same silhouette is computed and drawn on each — identical, because no geometry moved.

In practice

“Smooth it” in a review nearly always means shade smooth, or add subdivision. Relax is a topology tool used during retopology, and pushed hard it shrinks the model.

Not to be confused with

How this term connects

Catmull-ClarkCreaseEdge SeamNormalRetopologyShaderSubdivision SurfaceSmoothing
Related Confused with