Design Nomenclature / Digital Model Making

Normal Baking

Also called normal map baking, high-to-low bake, projection baking, cage bake

This entry has not been translated yet and is shown in English.

Recording a high-resolution surface's normal direction per texel into a map the low-resolution mesh reads, so a flat face shades as if the detail were there. Rays are cast from the low mesh along its interpolated normals; a cage — an inflated copy of the low mesh — sets how far they search and stops them missing.

A five-stage flow of labelled stages: high-poly — sculpt or CAD tessellation; low-poly — retopologized, beveled; cage — inflated low mesh sets ray distance; project — rays along interpolated normals; low + map — reads as the high-poly.

In practice

It fails at hard edges unless the low-poly is beveled or split by a matching UV seam: the interpolated normal has nowhere sensible to point. That is where “exploding normals” come from.

Not to be confused with

How this term connects

Bevel (modifier)Displacement mapEdge SeamNormal mapPhotogrammetryRetopologySculptingTexture BakingUV SeamNormal Baking
Related Confused with