Design Nomenclature / Digital Model Making

Texture Baking

Also called baking, map baking, bake

This entry has not been translated yet and is shown in English.

Precomputing a result into a texture indexed by UV, so it is looked up at runtime rather than evaluated. Anything can be baked: lighting, occlusion, curvature, a procedural graph's output, the surface of another mesh. What you buy in cost you pay in flexibility — the result is welded to that geometry and that light.

A four-stage flow: a source (lighting, high-poly mesh, or procedural graph), an offline evaluation step, a write into UV space, and a runtime lookup.

In practice

“Bake” means at least six things: bake lighting, bake normals, bake a sim to keys, bake a modifier, bake procedurals to bitmaps, bake a subdivision level. Ask which.

Not to be confused with

How this term connects

Alpha ChannelCurvature mapDisplacement mapNon-destructive EditingNormal BakingPhotogrammetrySculptingShaderTexel DensityTexture PaintingTrim SheetUDIMUV SeamUV UnwrapTexture Baking
Related Confused with