Design Nomenclature / Digital Model Making

Shader

Also called material, shader graph, material graph

This entry has not been translated yet and is shown in English.

A program run per vertex or per fragment that returns a value — usually a colour, sometimes a position, a depth, or an arbitrary buffer. A material is the authored asset configuring one. Node graphs are a visual editor over the same code: the graph compiles, and its execution model is still per-pixel and parallel.

A material node graph: a noise node through a ramp, mixed with a gradient, feeding separate base colour and roughness nodes that both terminate at a single output.

In practice

Designers say “material” and mean the whole look; engineers say “shader” and mean the program. In node-based texturing tools a material is a graph that outputs maps, and no shader runs until export.

Not to be confused with

How this term connects

AlbedoAlpha ChannelglTFMaskNon-destructive EditingProcedural ModelingRasterizationRoughnessSmoothingTessellationTexture BakingTilingUSDShader
Related Confused with