Design Nomenclature / Form & Geometry

Local space

Also called object space, pivot, origin, local coordinates

The coordinate frame an object's vertices are actually stored in: origin at the object's pivot, axes fixed to the object. Vertex data does not change when the object moves — the transform matrix does. Each child in a hierarchy is stored in its parent's local space, and that nesting is what makes rigs composable at all.

A bracket shape with a small axis cross at its own pivot, rotated thirty degrees about that cross so it turns in place, the world axis cross sitting unused at the corner of the frame.

In practice

'Object space', and the pivot is simply its origin. A pivot left at the world centre is why rotating a part swings it across the scene instead of turning it in place; 'centre pivot' moves the frame, not the mesh.

Not to be confused with

How this term connects

Affine transformGimbal lockNormalScaleWorld spaceLocal space
Related Confused with